﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Prison.Defence.Content.Pipleline.DataTypes;
using Microsoft.Xna.Framework;
using PrisonDefence.Models.Modifiers;

namespace PrisonDefence.Models
{
    public class Light
    {
        public LightType Type { get; set; }
        public Vector3 Position { get; set; }
        public Vector3 Direction { get; set; }

        public Color Color { get; set; }

        public float Radius { get; set; }

        public float Intensity { get; set; }

        public List<IModifier> Modifiers { get; set; }
    }
}
